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In the kitchen: eggs bowl

- Using Blender to create the model based in real references
- Making UV Mapping and getting the most out of our UV space with UVLayout
- Baking Mesh Maps with Substance Painter.
- Creating alphas and 2D resources with Krita.
- Adding Textures and alphas with Substance Painter.
- Rendering with Blender (tests) and Arnold (final)

TT test (Blender)

Render preview (Arnold)

Render preview (Arnold)