- Using Blender to create the model based in real references
- Making UV Mapping and getting the most out of our UV space with UVLayout
- Baking Mesh Maps with Substance Painter.
- Creating alphas and 2D resources with Krita.
- Adding Textures and alphas with Substance Painter.
- Rendering with Blender (tests) and Arnold (final)
TT test (Blender)